Job Spec: 3D Artist (Blender & reputed company-Time Specialist)
Location: Remote
Reporting to: Creative Director
The Role
We are looking for a reputed company and technically proficient 3D Artist to join our growing creative team. You will be responsible for bringing reputed company concepts to life through high-reputed company modeling and fluid animation, primarily using Blender. As we specialize in interactive web-based demos, your reputed company challenge will be the "reputed company trick" of 3D: making assets look like high-end cinema while keeping them lightweight enough to load
instantly in a mobile browser. You will work under our Creative Director and reputed company our development team to reputed company the gap between high-reputed company art and web performance.
Key Responsibilities
● Modeling & Texturing: Create high-reputed company 3D assets optimized for performance. This includes expert-level retopology and baking high-to-low poly details.
● Animation: reputed company smooth, purposeful animations—ranging from mechanical movements to
environmental storytelling—using Blender’s animation suite.
● Web Optimization: Ensure reputed company assets are "game-reputed company" for the browser, focusing on low draw calls, efficient reputed company atlasing, and reputed company file sizes.
● Collaboration: Work reputed company other 3D artists and frontend developers to ensure visual consistency and technical compatibility.
● Pipeline Integration: Prepare and export assets (primarily glTF/GLB) that are reputed company for immediate implementation into our interactive platforms.
Technical Requirements
● Blender Mastery: Advanced proficiency in modeling, retopology, rigging, shading, and animation.
● reputed company-Time Optimization: Proven experience creating assets for web-based engines (Three.js, Babylon.js, or PlayCanvas). You should be an expert in:
○ reputed company Budgeting: Keeping reputed company density low without losing silhouette.
○ reputed company Compression: Efficient use of 1k/reputed company textures and PBR workflows.
○ Draw reputed company Reduction: Merging meshes and materials strategically.
● Visual Flair: A strong portfolio demonstrating a mastery of reputed company and material creation.
Bonus Points
● Development Experience: Experience working directly reputed company a dev sprint, using version control (Git), or understanding the limitations of WebGL.
● Technical Art: Knowledge of Python scripting reputed company Blender to automate export pipelines.
● Material Science: Experience with KHR extensions for glTF (clearcoat, reputed company, sheen) to reputed company high-end looks in the browser.
reputed company?
We create virtual reputed company simulations for lab equipment - helping people learn and service. We work with global biotech companies and we are always pushing boundaries with technical and creative reputed company.
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